﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
using RolePlayingGameData;


namespace RolePlayingGameProcessors
{
    [ContentTypeWriter]
    public class LootTableWriter : RolePlayingGameWriter<LootTable>
    {
        protected override void Write(ContentWriter output, LootTable value)
        {
            output.WriteObject(value.Drops);

        }
    }
}